Tuesday, 24 May 2011
Sunday, 1 May 2011
LINKS
http://www.gamefront.com/files/20285415/z3378130a_levels_week3_cry
http://www.gamefront.com/files/20285629/z3378130_objects_zip
http://sketchup.google.com/3dwarehouse/details?mid=12e35c9fa315ae7d4e3ef67f94760222&prevstart=0
http://www.gamefront.com/files/20285629/z3378130_objects_zip
http://sketchup.google.com/3dwarehouse/details?mid=12e35c9fa315ae7d4e3ef67f94760222&prevstart=0
FINAL CRYSIS IMAGES
“Why still speak of the real and the virtual, the material and immaterial? Here these categories are not in opposition, or in some metaphysical disagreement, but more in an electroliquid aggregation, enforcing each other, as in a two part adhesive.”
Lars Spuybroek, [1998] Motor Geometry, Architectural Design, Vol 68 No 5/6, p5
Lars Spuybroek, [1998] Motor Geometry, Architectural Design, Vol 68 No 5/6, p5
By looking at the model at first with all the rectangular psisms we see a simple idea put together to form a piece of Architecture situated in a hard environment. It is tough but possible.
Moving through the model is simple and possible even though it takes a little bit of effort. This image shows each clients space and where they meet.
A journey begins with a single step. Making your way to the top through the rocky stair looks hard, but it is possible once you give it a go.
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